GUI - Here, you can change how the player detects heat. This subscreen has three sections: GUI, Thermal Escape, and Physics. Apply Non-Physical Part Drag At Parent CoM.Apply Drag as Acceleration Instead of Force.Replace Drag Cubes with Spherical Model.This subscreen has three true/false options that change the way aero data is visualized for the player:Īlso available are three modifiers that allow you to physically change aero forces:įirst on this subscreen is an option to turn on or off drag itself.Īlso available is seven options and modifiers relating to drag: This screen has options to load, save, and change the physics database, to visualize auto struts, and for orbit targeting. The physics subscreen from the launchpad. If you're using it to test an aircraft at altitude, uncheck "Ease to ground" and set pitch to -45 to -90 to prevent stalling and lack of control since you unfortunately can't specify a starting speed. Rendezvous - From here you can teleport to within 150 meters of any vessel, asteroid, or comet.Īllows you to teleport to a body at zero speed, rather than at an orbital speed.Ĭheck "Use Middle Mouse Click to set Position", then do so from the map screen to specify the latitude and longitude automatically.You can also set it to 0 and let the safety check enter the lowest safe orbit for you. Add the radius of the body to your desired altitude to get the value you should enter there. For a circular orbit, Semi-Major Axis is the distance from the center of the body. Set Orbit - Seven numerical entries from which you can set any orbit around any celestial body.Progression - Activates the three previous options.
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